Flash Prototyping Tutorial
This tutorial will show you how to prototype an iPhone application using Flash. It has 5 sections:
- A brief introduction to Flash
- Working with the timeline
- Making buttons
- Creating effects
- Adding sound
Why Flash
- The frames in Flash can represent states of a user interface.
- Elements in a frame can handle events, e.g., a graphic can represent a button.
- Interactivity can be done by simply transitioning between frames.
Getting Flash
- This tutorial uses Flash CS3.
- You can buy Flash CS3 (individually or part of the Studio Bundle).
- You can download the 30-day trial (http://www.adobe.com/downloads/).
The Flash CS3 User Interface
1. Drawing Tools: Tools to draw objects
2. Timeline: For frames and layers
3. Stage: Where drawings are created
4. Library: Where reusable elements appear
5. Color/Swatches: Color-selection tool
6. Actions: Where ActionScript code is written
7. Projects: List of Flash projects
8. Properties: Where properties of objects are changed
Set up the stage
The Stage
- Where drawings are created, modified, and deleted.
- Contains objects, images, drawings, and buttons.
- Things can go outside the stage, but they are clipped when the movie is played.
Modify the stage size
- Go to
Modify > Document... to change the stage size, background color, frames per second, ruler units
- Change the dimension to 800px x 600px. Since most monitors have aspect ratios of 4 x 3, you can easily go full screen. The initial dimension of the stage is 550px x 400px.
- Change the frame rate to 10 fps (frames per second), so you can easily compute the number of frames necessary for a particular range of time (e.g. 5 seconds is 50 frames). The initial frame rate is 12 fps.
Show rulers
- Go to
View > Rulers to show the rulers, which will help in positioning objects on the screen.
- Dragging from the rulers will create vertical or horizontal guides.
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